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Archive for April, 2009

Left 4 Dead, Survival Pack Review

Posted by haunt506e on April 28, 2009

Left 4 Dead Survival Mode

Wow its been a while… Feels kind of weird posting here since the last time I did so was way back in January (I think).

Anyways, I’m here with a quick review of Left 4 Dead’s latest DLC, the Survival Pack.  First off, you should know that this pack is free, so if you don’t have it yet, you probably haven’t played Left 4 Dead in weeks or just don’t have access to the internet on your gaming console.  The pack adds three main features to the game: Survival Mode, Last Stand, and new Versus Mode Capabilities and Restructuring.  I’ll go over each in a paragraph or so, and will be keeping this review fairly short and low-key, if that’s the correct phrase.

Ok, so, Survival Mode.  If you’ve played Gears of War 2 (if you own an Xbox 360, you probably have), then you’ll be familiar with its Horde mode.  While not an entirely unique concept, Horde mode pits a team of players against wave after wave of bad guys, with various leaderboards for completing the gauntlet.  Survival mode works in the same way, except it is much more intense, much more difficult, and much more rewarding (not really though).  In Survival mode you find yourself in a small area, usually a small segment of one of the larger campaigns, and are given tons upon tons of items with which to fend off a never-ending horde of infected.  Once you start the timer, you’re given three goals: at 4 minutes you will win the Bronze medal, at 7 the Silver, and at 10 the Gold.  Taking the Gold Medal isn’t an easy feat by a long shot, and in most cases you’ll be lucky to survive to get Silver.  For the first few minutes, a Tank appears about every minute and a half or so, and several special infected come and go in between, in addition to the normal infected.  After about 6 minutes or so, however, you’ll notice things tend to get a bit more chaotic.  You’ll sometimes face up to four smokers at once, and even have to fend off against two tanks simultaneously.

Survival Mode works pretty well and has a surprisingly high replay value, but what other new content has Valve added besides a new game mode?  To complement the Survival Mode game type, Valve has created a map especially built for the mode: Last Stand.  This map, just the perfect size for Survival Mode games, consists of a coastal lighthouse and a few surrounding woods and roads.  The lighthouse is loaded with Propane and Petroleum Canisters, Molotovs, Pipe Bombs, and every other kind of weapon imaginable.  The areas and rooms in the lighthouse are very well done and are just as detailed as any other location you would find in Left 4 Dead’s four original campaigns.  While Last Stand’s efficiency in the Survival Mode game type is arguable, it fits right in with the rest of all that is Left 4 Dead.

Finally, we have the new Versus mode feature.  Valve has finally updated the remaining two campaigns, Death Toll and Dead Air, to be available for online adversarial game play.  The two maps play just as well as the original two versus-capable campaigns, and new tweaks have allowed for even fewer bugs and hacks to be exploited.  I don’t have a whole lot to say regarding the two new versus maps, except that it extends the game’s replay value tremendously.  I spent hours upon hours playing just two campaigns in versus, and now I’ve got two more.  Joy.

Left 4 Dead’s newest DLC is without a doubt a Great Buy, if you can even call it that (it’s free of charge).  If you own the game, are connected to the internet, and have the time, I suggest you go out, download it now and try it out tonight.

So that’s the new Left 4 Dead Survival Pack in a nut-shell.  If you’ve got your own comments to add, feel free to leave a reply.  As always, don’t forget to bookmark us and subscribe to me on Twitter.

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